Virtual Reality – Paradigm-Shifting Interactive Experience_Advanced Technology_News_Goertek

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Advanced Technology

Virtual Reality – Paradigm-Shifting Interactive Experience

Publisher:Goertek   Issuing Time:2016-08-01   Source:Goertek  




Virtual Reality – Paradigm-shifting Interactive Experience


1. Profile of Virtual Reality


Virtual Reality (VR) has been known to provide users with a "virtual experience". VR offers and extremely advanced and interactive "immersive" experience that satisfies even the most fanciful imagination!


With 360 degree panoramic view and immersive image, VR technology will create disruptive interactive experience for users. 


Horizontal positioning visual cheat: through horizontal positioning systems to imitate the angle of users, and through high quality panorama to achieve visual cheat.

Evolution of display: from traditional graphic display to a panoramic display with a substantial increase in degree of content simulation and immersive experiences.

3D effects control hearing: using the most advanced 3D solutions to simulate around listening experience and immersive experience.


2. VR development phases:


As early as the early 1960s, with the development of CAD technology, people started to research the stereo combined with three-dimensional display of the computer system. In 1980s, Jaron Lanier pointed Virtual Reality. The purpose is to establish a new user interface, which allows a user to experience a three-dimensional space in computer database environment, and can take a round trip by eye, hand, ear or special space 3d units in this environment.

The industrial development of VR is divided into four stages. Now, the industry is in the market starting period and the main characteristic of it is to explore profit model and is not far from an outbreak period. In the future 3 to 5 years, withthe setting up of ecosystem, the industry will enter a high-speed development period in which market giants will be produced.



3. Huge space of VR industry development


The virtual reality industry development space is huge and is expected to be used more widely than PC, smartphones in the future. While no matter domestic or abroad, VR industry is now at the initial stage and has not established good ecological system from the content to the software and hardware. Iresearch predicts that, with the continuous development of VR technology, VR industry will reach $30 billion in 2020 in terms of the size of the market.


4.VR broadapplication scenarioses in the future


Future VR application scenario is very wide, not only confined to the now, film and television industry. In games, medical care, shopping, education and real estate industry is likely to be introduced to the application of VR. In the virtual environment, it can create a virtual human body and surgery tools, etc. It is more convenient and more effective than the textbook now. At that moment, Virtual reality is not only a media presentation but also a design tool, as it can reflect the designer's ideas in the visual form and show evident advantages in the design functions.






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